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7 Card Brag Rules 7 Card Brag Hand Rankings VideoAriana Grande - 7 rings (Official Video)
A standard 52 card pack without jokers is used. The cards in each suit rank in the usual order from high to low: A-K-Q-J The number of players can vary, but it is probably best for about 4 to 8 people.
Three Card Brag is a gambling game. Before starting it is essential that the players agree on the stake and have a common understanding of the rules.
It is necessary to agree:. A running flush is a set of three consecutive cards of the same suit. A run is a set of three consecutive cards of mixed suits.
Although the ace is high, A counts as a valid run - or a valid running flush if all the cards are the same suit. In fact A is the highest run or running flush, A-K-Q of a suit is the second highest, then K-Q-J , and so on down to , which is the lowest.
Any running flush beats any run with mixed suits - so for example 4- 3- 2 beats 3- 2- A or A- K- Q. There is no order of suits , so it is possible for two hands to be equal in rank - for example 7- 7- Q is equal to 7- 7- Q.
In a contest between two equal hands the calling player the player who paid to see the other hand loses see betting, below.
Poker players should take care to note that the 'run' and 'flush' in Brag rank in the opposite order to Poker. Before each deal, each player must place the agreed initial stake ante in the pot.
Deal and play are clockwise, and the turn to deal passes to the left after each hand. If it is the first deal of the session, the dealer shuffles.
For subsequent deals, the cards are only shuffled if the previous hand was "seen" and won by a prial. Apart from that, the cards not normally shuffled between hands.
The cards from the previous hand are just added to the bottom of the pack and the dealer deals the new hands from the top, without shuffling.
The dealer deals out the cards one at a time, face down to the players, until everyone has three cards. Players may look at their own cards, or may choose not to, if they wish to play "blind" - see below.
Cards must at never be shown to any player other than the person to whom they were dealt, unless the betting ends with a "see".
In that case the cards of the two players involved but none of the others are exposed for everyone to see. Note: the practice of not shuffling makes it possible in some circumstances to know what cards are in play when the same cards come around again.
This is particularly useful when there are 3 or 6 players. With 3 players A, B, C there are 43 cards remaining in the pack, and these will be used up in 5 deals.
So if player A when about to deal surreptitiously gathers the cards from the previous deal in such a way that the cards on the bottoms of the three hands form a good combination, these will now be the 46th, 49th and 52nd cards in the deck.
The next deals by A, B, C, A and B consume 45 cards. So on sixth deal, dealt by C, player A will receive the saved combination and can confidently bet blind.
With 6 players there are 34 cards remaining in the pack, so a similar feat can be achieved by having the desired cards at the bottom of the 2nd, 4th and 6th hands gathered so that they are the 40th, 46th and 52nd cards, which will be dealt to player A when C becomes the dealer.
When the cards have been dealt, the betting begins with the player to the left of the dealer. This person can 'fold' throw in their cards and take no further part in the hand or can bet any amount from the agreed minimum to the agreed maximum.
If all the players except one fold, the last remaining player takes all the money in the pot, and the next hand is dealt.
If any player bets, every player after that must either fold or bet at least as much as the previous player who bet.
A player may bet more than the previous player, but there may be an agreed limit to the amount by which the bet can be increased.
The betting continues around the table as many times as necessary. When there are only two players left in the game, all the others having folded, a third option becomes available.
Either player can see the other. Seeing costs twice as much as the previous player's bet. When you pay to see another player, they expose their three cards first.
If your cards are better than your opponent's, you expose your hand to prove this and win the pot. If your cards are equal to your opponent's or worse, your opponent wins the pot - you do not have to show your cards in this case.
Note that if the hands are equal, the player who paid to see loses. Poker players should notice that there is no concept of equalising the bets.
At each turn, to stay in you have to put into the pot at least as much new money as the previous player put in. Here are some examples from a four player game:.
As each player folds, that player's cards are added to the bottom of the pack ready for the next deal. At the end of the betting the cards of the last player left in, or the cards of the two players involved in the see, are added to the pack in the same way.
A common but not necessary house limit on raising is to agree that no-one can raise the pot by more than its current contents. So, for a five player game, the maximum initial stake would be 5 times the ante.
Brag is seldom played with what Poker players know as table stakes where players keep the money they are playing with on the table for everyone to see and cannot introduce extra money into the game except between hands and with the agreement of all the players.
Brag players often keep their money in their pockets until needed. After that, players are free to introduce more money to the game at any time.
Some play that if you do not have enough money left to bet, but want to stay in, you place all your remaining money in the pot, and put your cards face down on top of it.
This is called covering the pot. If there are two or more other players, they continue betting as before, but putting the money into a new pot. After this new pot is settled, the winner's hand is exposed, and the hand of the player who ran out of money is compared with it.
The old pot is won by the higher hand, or by the winner of the new pot in case of a tie. The method of covering the pot can also be used when there are only two players left in the game.
If one of the players runs out of money, the betting ends when one player puts the last of his money in the pot - the other player does not have to put in any more money but exposes his cards, and wins the pot unless the player who ran out of money can show a better hand.
Although covering the pot might seem to work unfairly in favour of the player who runs out of money, thus getting to see the opponent's hand cheaply, it does avoid some undesirable situations.
However, according to the information I have received from Brag players, it is quite usual to play the harsher rule that a player who does not have enough money to bet the full amount required must either fold or borrow money from another player or a bystander to make up the bet.
For this purpose, the player is allowed to show his cards to a player who has already dropped out, who might be prepared to back him financially.
Sometimes there is an agreement that whoever in the game has most money will lend some to the player who is short to allow that player to continue to bet.
Some people play that when only two players are in the game, and one of them runs out of money, the player who still has money has the choice of either.
It is clear that betting with borrowing could potentially lead to some difficult situations, in which a player must either fold a good hand or borrow money he may not be in a position to repay.
When blind betting is allowed, there is even more scope for this kind of problem, since a blind player can carry on betting indefinitely against an open player, and the open player cannot see the blind player.
Sometimes, in a situation where three or more players are betting against each other and none of them is prepared to fold, if they all feel that the pot is getting too big, they may agree to a showdown in which all cards are exposed and the highest hand wins.
I would like to hear from any experienced Brag players who can let me know more about the correct way to handle these situations.
Experienced players usually allow the extra option of playing blind. Any player may choose to play any hand blind.
Who ever wins start the next round by turning over their second hand, followed in a clockwise direction by all other players. If no player wins both hands, the cards are collected and passed to the next dealer.
All players Ante again and a new hand is dealt. This continues until someone wins both hands and collects the cash!
A Run: A23 is the higest, followed by AKQ, KQJ, QJ10 and so on down to which is the lowest run. Pairs: AA is the highest pair and the rest are ranking in normal order, KK then QQ, JJ, , 99 etc.
The first dealer is chosen at random. One method is to deal the cards around face up: the first player who receives a seven is the first dealer. The dealer shuffles, the player to dealer's right cuts, and the dealer deals out all the cards clockwise, one at a time, so that everyone has 13 cards.
After the cards have been played and scored, the turn to deal passes to the left. It is possible for three people to play. In this case four card hands are still dealt: three to the players and one face-down spare hand.
Starting with the player to dealer's left, each player in turn then has the option to discard their hand and take the spare hand in exchange without first knowing what the spare hand contains.
Some play that anyone exchanging for the spare hand must put an additional stake in the pool which will be taken by the eventual winner of the game.
If two people wish to play, there will be two spare hands, and each player may keep the hand they are dealt or exchange it sight unseen for one of the spares.
Each player divides their 13 cards into up to four three-card Brag hands, which are placed face down in front of the player in descending order from left to right.
The card or cards remaining are set aside. For those unfamiliar with Brag hands, these combinations are explained in more detail at the end of this page.
Note that three unrelated cards - all different ranks, mixed suits and not consecutive - do not form a valid hand.
Normally you arrange your 13 cards into four 3-card hands and discard the last card, but in some cases you be unable or unwilling to make as many as four valid hands from your 13 cards.
In that case you just make as many hands as you wish - perhaps only two or three - and discard your remaining cards. When all are ready, everyone reveals their leftmost 3-card hand highest hand , and the best of these hands scores a point.
Then everyone reveals their second hand and the best of the second hands again scores a point, then the same again for the third hands and the fourth hands.
It can happen that there is a tie for best hand - for example two players have equally high runs with different suits. This is called a stick-up or a stopper , and no one scores the corresponding point.
You must always place your 3-card hands in descending order from left to right. Anyone who places a better hand to the right of a worse hand so unfairly increasing their chance of winning one of the later points automatically loses the game.
Also, if you make fewer than four hands, the hands that you do make must always compete for the earliest points - for example the first three points if you made three hands.
Different target scores are used in different places - some play to 7 points; some to 10, 11, 13 or even The target score may be increased if there are fewer than 4 players - for example 4 players play to 11 points, two or three play to In South Wales, the game is played to 12 points, but the leader must be 2 points ahead of the second placed player to win; if not, play continues until someone achieves a 2-point lead.
The winner is the first player to reach the target. This may happen before all the hands have been compared. For example, in a 7-point game, if two players have 6, and one of them wins the first left hand of the next deal, that player has won the game by reaching 7 first, even if the second player had the best of the second, third and fourth hands.
In some places the score is kept on paper. Sometimes a special peg-board is used: illustrated to the right are two designs for the 7-point game from Salford and Coventry; players start from the corners and the winner is the first to reach the centre hole.
Some score on a cribbage board, each player using one of the four tracks, starting from one end, the aim of course being to reach the agreed target score first.
The winner of the game is paid by the other three players. Some use a fixed payment per game - such as 50p; others play that each pays the winner an amount for example 1p or 2p for each point that they are short of the target.
In either case, some play that anyone who scored no points at all during the game must pay double. Some play that if all three opponents of the winner scored zero points, the payment for game is trebled.
A crash occurs when one player wins all four points in a deal. This is rewarded with an extra score, which should be agreed on before playing, because it varies from place to place.
Some play that a crash is only valid if the player announces it after everyone has set their hands, but before any cards are exposed. In this version of the game, a player who wins all four hands without having said 'crash' just scores four points towards the current game.
The player attempting crash should check that everyone is ready before announcing it; no rearrangement of hands is allowed after the announcement.
Again, there are various ways of scoring:. If a player reaches the target score before all four sets of hands have been compared, the game is over, and there can be no crash, even if the same player would have won the remaining hands.
Therefore, in the version where you are paid extra for a successful announced crash, you should be careful not to announce it when you need 3 or fewer points to win: you would be certain to fail, as the game would end before you had won your four hands.
The following special hands are usually but not always recognised. The details should be agreed before playing. Nine Card Brag can be played by up to five people.
Everyone pays a stake to the pool and nine cards are dealt to each player. If no one declares four of a kind or four pairs, each player divides their nine cards into three three-card Brag hands, placing the highest of these face down to their left, the lowest to their right and the middle hand between them.
The left hands are exposed first, beginning with the player to dealer's left. Whoever has the best left hand begins exposing the middle hands, and whoever has the best of these begins exposing the right hands.
Hands are always exposed in turn, going clockwise around the table. If there is a tie for best hand in any of the three rounds, the player who was first to expose the best hand wins that hand and is first to expose the next hand.
The ranking of Brag hands is as listed below , except that most play that the highest prial or is a set of nines , second is a set of aces, and other prials follow in the natural order: kings, queens, jacks, 10s, 8s, 7s, 6s, 5s, 4s, 3s, 2s.
Fours of a kind rank in the same order as prials. A set of three cards which are not a run, flush or pair can also be played as a hand, and if all players play this, the highest card wins if two or more people have the same highest card, the second highest card is compared, and if these are also equal, the third card.
To win the pot, a player must win at least two of the three hands. If three players win one hand each, the game is "saved" - that is, the pot is carried over to the next deal, and each player must contribute a further stake to it.
Many play that the pot is only won if a single player wins or at least ties all three hands. In this version the order in which the hands are exposed is not significant.
If the same players tie as winners of all three hands, or if no player is best or equal best in all three hands, no one wins and the pot is carried forward to the next deal, everyone adding another stake.
Some play that a prial of threes or a prial of sevens , rather than nines, is highest. Some play that after looking at his hand, the dealer can decide to deal a tenth card to each player.
Each player must then discard one card and the play proceeds as usual. This gives the dealer a slight advantage, in that the other players have no say over whether the tenth card is dealt.Similar for B and C. Also, if you make fewer than four hands, the hands Jewels Deluxe Pro you do make must always compete for the earliest points - for example the first three points if you made three hands. Note how after 4 rounds B has only spent 4 chips compared to C who has spent So if player A when about to deal surreptitiously gathers the cards from the previous deal in such a way that the cards on the bottoms of the three hands form a good combination, these will now be Dfb Pokal Verl 46th, 49th and 52nd cards in the deck. How to play 7 Card Stud Poker with in-depth strategy, tips and rules for winning big. Seven Card Rules, 7 Card Strategy, How to Play 7 Card Stud Poker. Three Card Brag is a classic casino poker game, also known as "Three Card Pokers" or "Teen Patti". In this game, you can play Three Card Brag on your phone. Poker ist der Name einer Familie von Kartenspielen, die normalerweise mit Pokerkarten des Bei den verbreiteten Varianten Texas Hold'em und Seven Card Stud stellt sich der Weitere Spiele, die die Entwicklung des Pokers beeinflusst haben, sind das englische Brag und das französische Bouillotte (Brelan) und Belle. Jedes Live Three Card Poker-Spiel beginnt damit, dass Spieler einen Einsatz (oder: "Ante") vor Ihrem Platz abgeben. Der Pair Plus- und der 6 Card-Bonuseinsatz sind unabhängig vom Ante- und Spieleinsatz. Three of a Kind, 7:1 Sic Bo · Live Stars Texas Hold'em · Live 2 Hand Casino Hold'em · Live 3 Card Brag.